Make time for new habits (even when life gets crazy) overcome a lack of motivation and willpower design your environment to make success easier get back on track when you fall off course. Along the way, readers will be inspired and entertained with true stories from Olympic gold medalists, award-winning artists, business leaders, life-saving physicians, and star comedians who have used the science of small habits to master their craft and vault to the top of their field. Here, he draws on the most proven ideas from biology, psychology, and neuroscience to create an easy-to-understand guide for making good habits inevitable and bad habits impossible. Here, you'll get a proven system that can take you to new heights.Ĭlear is known for his ability to distill complex topics into simple behaviors that can be easily applied to daily life and work. You do not rise to the level of your goals. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change. If you're having trouble changing your habits, the problem isn't you. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. No matter your goals, Atomic Habits offers a proven framework for improving-every day.
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This middle child of the (for now) three-part Dark Pictures is the best so far for many reasons - but primarily because of the story. Little Hope, like its in-house predecessors, looks dazzling and atmospheric at all times. Shifting filmic camera angles and a near-total lack of HUD make the game immediately and permanently immersive, and the fidelity of character models and detailed environmental design only further this approach. Players control several characters through something often closer to a movie than a game, regularly injecting their own direction into a scene: be it a nail-biting, QTE-laden escape from a monster's grasp or the dialogue-heavy, interpersonal dynamics of feuding friends or family members. Little Hope plays just as you'd expect if you've played Supermassive's earlier horror-adventure games. In that way, Little Hope builds its original ghost story around real-life scares in an awesome way that Supermassive hasn't tried until now. 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When Toyama was asked how this game will differ in comparison to Silent Hill, he reiterates his statement on how Slitterhead is aimed for gamers who usually don't play horror games. RELATED: Slitterhead Developer Reveals Inspiration, Potential Release Window This latest Q&A video discusses how Slitterhead will compare to Toyama's previous works, especially with regard to its creature design, game engine, structure, and more. Accompanying Toyama in these videos is director Junya Okura and producer Kazunobu Sato, shedding light on the vision for this Silent Hill successor. These questions were answered via extensive Q&A videos regarding Slitterhead, giving the devs an opportunity to divulge a few extra details about the upcoming horror title. With horror fans keeping their attention glued on the development of the game, Toyama and other founders of the studio were happy to answer questions from fans. 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