Furthermore, it asks how the virtual set meets the challenges that every production design has to conquer in order to be able to create a world of cinema. This assumption has been important in my research and has led to the question of how the virtual set differs from earlier illusions. In this sense the virtual set continues the tradition of production design illusion technologies, however it is not necessarily similar to those kinds of illusion as realized with traditional illusion techniques, such as trompe l’oeil painting. In this research I have asked what do we see when we see a virtual set - do we see pixels in a two dimensional picture, or three dimensional environments? As a starting point I assume that every virtual set deludes our senses, or in other words creates an illusion.
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